ENIB 2022 - groupe A : The Fastest : Différence entre versions
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| Ligne 18 : | Ligne 18 : | ||
==Code== | ==Code== | ||
<pre> | <pre> | ||
| − | + | #include <Wire.h> | |
| + | #include "rgb_lcd.h" | ||
| + | #include "pitches.h" | ||
| + | |||
| + | rgb_lcd lcd; | ||
| + | |||
| + | const int colorR = 255; | ||
| + | const int colorG = 0; | ||
| + | const int colorB = 0; | ||
| + | |||
| + | const byte COLOR_BLACK = 0b000; | ||
| + | const byte COLOR_RED = 0b100; | ||
| + | const byte COLOR_GREEN = 0b010; | ||
| + | const byte COLOR_BLUE = 0b001; | ||
| + | const byte COLOR_MAGENTA = 0b101; | ||
| + | const byte COLOR_CYAN = 0b011; | ||
| + | const byte COLOR_YELLOW = 0b110; | ||
| + | const byte COLOR_WHITE = 0b111; | ||
| + | |||
| + | int buttonStateP1; | ||
| + | int buttonStateP2; | ||
| + | bool p1Done; | ||
| + | bool p2Done; | ||
| + | float startTime; | ||
| + | float winningTime; | ||
| + | float finalTimeP1; | ||
| + | float finalTimeP2; | ||
| + | float endTimeP1; | ||
| + | float endTimeP2; | ||
| + | int scoreP1 = 0; | ||
| + | int scoreP2 = 0; | ||
| + | int ranDelay; | ||
| + | |||
| + | /* Broches */ | ||
| + | const byte PIN_LED_R = 9; | ||
| + | const byte PIN_LED_G = 10; | ||
| + | const byte PIN_LED_B = 11; | ||
| + | const byte PIN_BUTTON_1 = 3; | ||
| + | const byte PIN_BUTTON_2 = 4; | ||
| + | const byte BUZZER = 8; | ||
| + | |||
| + | // notes in the melody: | ||
| + | int melody[] = { | ||
| + | NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4 | ||
| + | }; | ||
| + | |||
| + | // note durations: 4 = quarter note, 8 = eighth note, etc.: | ||
| + | int noteDurations[] = { | ||
| + | 4, 8, 8, 4, 4, 4, 4, 4 | ||
| + | }; | ||
| + | |||
| + | int songLength = sizeof(melody)/sizeof(melody[0]); | ||
| + | |||
| + | void setup() { | ||
| + | Serial.begin(9600); | ||
| + | lcd.begin(16, 2); | ||
| + | |||
| + | // Initialise les broches | ||
| + | pinMode(PIN_LED_R, OUTPUT); | ||
| + | pinMode(PIN_LED_G, OUTPUT); | ||
| + | pinMode(PIN_LED_B, OUTPUT); | ||
| + | displayColor(COLOR_BLACK); | ||
| + | |||
| + | pinMode(PIN_BUTTON_1, INPUT); | ||
| + | pinMode(PIN_BUTTON_2, INPUT); | ||
| + | |||
| + | pinMode(BUZZER, OUTPUT); | ||
| + | |||
| + | for (int thisNote = 0; thisNote < 8; thisNote++) { | ||
| + | int noteDuration = 1000 / noteDurations[thisNote]; | ||
| + | tone(8, melody[thisNote], noteDuration); | ||
| + | int pauseBetweenNotes = noteDuration * 1.30; | ||
| + | delay(pauseBetweenNotes); | ||
| + | noTone(8); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | void loop() { | ||
| + | lcd.setRGB(200,200,200); | ||
| + | lcd.clear(); | ||
| + | lcd.setCursor(0, 0); | ||
| + | lcd.print("Push the button"); | ||
| + | lcd.setCursor(0, 1); | ||
| + | lcd.print("to start game !"); | ||
| + | |||
| + | while ((digitalRead(PIN_BUTTON_2)== 0)&&(digitalRead(PIN_BUTTON_1)== 0)) { | ||
| + | } | ||
| + | lcd.clear(); | ||
| + | displayColorPWM(255,0,0); | ||
| + | lcd.setCursor(0, 0); | ||
| + | lcd.print("Get Ready!"); | ||
| + | delay(1500); | ||
| + | displayColorPWM(255, 90,0); | ||
| + | lcd.setCursor(0, 1); | ||
| + | lcd.print("Get Set!"); | ||
| + | delay(500); | ||
| + | ranDelay = random(2000, 5000); | ||
| + | delay(ranDelay); | ||
| + | Serial.println("Go!"); | ||
| + | |||
| + | startTime = millis(); | ||
| + | displayColor(COLOR_GREEN); | ||
| + | |||
| + | while(p1Done == false || p2Done == false){ | ||
| + | buttonStateP1 = digitalRead(PIN_BUTTON_1); | ||
| + | buttonStateP2 = digitalRead(PIN_BUTTON_2); | ||
| + | // Listen for Player 1 button to be pressed and set Player 1 as done. | ||
| + | if (buttonStateP1 == HIGH && p1Done == false) { | ||
| + | endTimeP1 = millis(); | ||
| + | p1Done = true; | ||
| + | } | ||
| + | // Listen for Player 2 button to be pressed and set Player 2 as done. | ||
| + | if (buttonStateP2 == HIGH && p2Done == false) { | ||
| + | endTimeP2 = millis(); | ||
| + | p2Done = true; | ||
| + | } | ||
| + | } | ||
| + | |||
| + | displayColor(COLOR_BLACK); // Turn off the game LED | ||
| + | finalTimeP1 = (endTimeP1 - startTime); //Calculate how long it took Player to push their button | ||
| + | finalTimeP2 = (endTimeP2 - startTime); //Calculate how long it took Player to push their button | ||
| + | |||
| + | if (endTimeP1 < endTimeP2){ // Run if Player 1 won the round | ||
| + | lcd.setRGB(255,0,0); | ||
| + | winningTime = (endTimeP2 - startTime) - (endTimeP1 - startTime); | ||
| + | scoreP1 = scoreP1 + 1; | ||
| + | lcd.clear(); | ||
| + | lcd.setCursor(5,0); | ||
| + | lcd.print(scoreP1); | ||
| + | lcd.print(" - "); | ||
| + | lcd.print(scoreP2); | ||
| + | lcd.setCursor(0, 1); | ||
| + | lcd.print("P1 won by: "); | ||
| + | lcd.print(winningTime/1000); | ||
| + | delay(1000); | ||
| + | } | ||
| + | else{ | ||
| + | lcd.setRGB(0, 0, 255); | ||
| + | winningTime = (endTimeP1 - startTime) - (endTimeP2 - startTime); | ||
| + | scoreP2 = scoreP2 + 1; | ||
| + | lcd.clear(); | ||
| + | lcd.setCursor(5,0); | ||
| + | lcd.print(scoreP1); | ||
| + | lcd.print(" - "); | ||
| + | lcd.print(scoreP2); | ||
| + | lcd.setCursor(0,1); | ||
| + | lcd.print("P2 won by: "); | ||
| + | lcd.print(winningTime/1000); | ||
| + | delay(1000); | ||
| + | } | ||
| + | |||
| + | delay(3500); | ||
| + | |||
| + | // Reset all variables to restart the game | ||
| + | buttonStateP1 = 0; | ||
| + | buttonStateP2 = 0; | ||
| + | p1Done = false; | ||
| + | p2Done = false; | ||
| + | ranDelay = 0; | ||
| + | startTime = 0; | ||
| + | endTimeP1 = 0; | ||
| + | endTimeP2 = 0; | ||
| + | finalTimeP1 = 0; | ||
| + | finalTimeP2 = 0; | ||
| + | winningTime = 0; | ||
| + | delay(2000); | ||
| + | } | ||
| + | |||
| + | |||
| + | /** Affiche une couleur */ | ||
| + | void displayColor(byte color) { | ||
| + | digitalWrite(PIN_LED_R, !bitRead(color, 2)); | ||
| + | digitalWrite(PIN_LED_G, !bitRead(color, 1)); | ||
| + | digitalWrite(PIN_LED_B, !bitRead(color, 0)); | ||
| + | } | ||
| + | |||
| + | void displayColorPWM(int pwmRouge, int pwmVert, int pwmBleu) { // reçoit valeur 0-255 par couleur | ||
| + | |||
| + | analogWrite(PIN_LED_R, 255-pwmRouge); | ||
| + | analogWrite(PIN_LED_G, 255-pwmVert); | ||
| + | analogWrite(PIN_LED_B, 255-pwmBleu); | ||
| + | } | ||
</pre> | </pre> | ||
Version du 14 janvier 2022 à 13:50
photo de l'équipe
Que fait ce projet ?
Jeu de réflexe en 1 contre 1. Une led s'allume, il faut être le premier à appuyer sur son bouton !
Liste des composants
- Arduino (UNO/NANO)
- Afficheur LCD (GROVE RGB backlight)
- LED RGB
- Résistances 10k x2
- Résistances 220 x3
- Boutons poussoirs x2
- Bois
- Breadboard
Code
#include <Wire.h>
#include "rgb_lcd.h"
#include "pitches.h"
rgb_lcd lcd;
const int colorR = 255;
const int colorG = 0;
const int colorB = 0;
const byte COLOR_BLACK = 0b000;
const byte COLOR_RED = 0b100;
const byte COLOR_GREEN = 0b010;
const byte COLOR_BLUE = 0b001;
const byte COLOR_MAGENTA = 0b101;
const byte COLOR_CYAN = 0b011;
const byte COLOR_YELLOW = 0b110;
const byte COLOR_WHITE = 0b111;
int buttonStateP1;
int buttonStateP2;
bool p1Done;
bool p2Done;
float startTime;
float winningTime;
float finalTimeP1;
float finalTimeP2;
float endTimeP1;
float endTimeP2;
int scoreP1 = 0;
int scoreP2 = 0;
int ranDelay;
/* Broches */
const byte PIN_LED_R = 9;
const byte PIN_LED_G = 10;
const byte PIN_LED_B = 11;
const byte PIN_BUTTON_1 = 3;
const byte PIN_BUTTON_2 = 4;
const byte BUZZER = 8;
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4, 4, 4, 4, 4
};
int songLength = sizeof(melody)/sizeof(melody[0]);
void setup() {
Serial.begin(9600);
lcd.begin(16, 2);
// Initialise les broches
pinMode(PIN_LED_R, OUTPUT);
pinMode(PIN_LED_G, OUTPUT);
pinMode(PIN_LED_B, OUTPUT);
displayColor(COLOR_BLACK);
pinMode(PIN_BUTTON_1, INPUT);
pinMode(PIN_BUTTON_2, INPUT);
pinMode(BUZZER, OUTPUT);
for (int thisNote = 0; thisNote < 8; thisNote++) {
int noteDuration = 1000 / noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8);
}
}
void loop() {
lcd.setRGB(200,200,200);
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("Push the button");
lcd.setCursor(0, 1);
lcd.print("to start game !");
while ((digitalRead(PIN_BUTTON_2)== 0)&&(digitalRead(PIN_BUTTON_1)== 0)) {
}
lcd.clear();
displayColorPWM(255,0,0);
lcd.setCursor(0, 0);
lcd.print("Get Ready!");
delay(1500);
displayColorPWM(255, 90,0);
lcd.setCursor(0, 1);
lcd.print("Get Set!");
delay(500);
ranDelay = random(2000, 5000);
delay(ranDelay);
Serial.println("Go!");
startTime = millis();
displayColor(COLOR_GREEN);
while(p1Done == false || p2Done == false){
buttonStateP1 = digitalRead(PIN_BUTTON_1);
buttonStateP2 = digitalRead(PIN_BUTTON_2);
// Listen for Player 1 button to be pressed and set Player 1 as done.
if (buttonStateP1 == HIGH && p1Done == false) {
endTimeP1 = millis();
p1Done = true;
}
// Listen for Player 2 button to be pressed and set Player 2 as done.
if (buttonStateP2 == HIGH && p2Done == false) {
endTimeP2 = millis();
p2Done = true;
}
}
displayColor(COLOR_BLACK); // Turn off the game LED
finalTimeP1 = (endTimeP1 - startTime); //Calculate how long it took Player to push their button
finalTimeP2 = (endTimeP2 - startTime); //Calculate how long it took Player to push their button
if (endTimeP1 < endTimeP2){ // Run if Player 1 won the round
lcd.setRGB(255,0,0);
winningTime = (endTimeP2 - startTime) - (endTimeP1 - startTime);
scoreP1 = scoreP1 + 1;
lcd.clear();
lcd.setCursor(5,0);
lcd.print(scoreP1);
lcd.print(" - ");
lcd.print(scoreP2);
lcd.setCursor(0, 1);
lcd.print("P1 won by: ");
lcd.print(winningTime/1000);
delay(1000);
}
else{
lcd.setRGB(0, 0, 255);
winningTime = (endTimeP1 - startTime) - (endTimeP2 - startTime);
scoreP2 = scoreP2 + 1;
lcd.clear();
lcd.setCursor(5,0);
lcd.print(scoreP1);
lcd.print(" - ");
lcd.print(scoreP2);
lcd.setCursor(0,1);
lcd.print("P2 won by: ");
lcd.print(winningTime/1000);
delay(1000);
}
delay(3500);
// Reset all variables to restart the game
buttonStateP1 = 0;
buttonStateP2 = 0;
p1Done = false;
p2Done = false;
ranDelay = 0;
startTime = 0;
endTimeP1 = 0;
endTimeP2 = 0;
finalTimeP1 = 0;
finalTimeP2 = 0;
winningTime = 0;
delay(2000);
}
/** Affiche une couleur */
void displayColor(byte color) {
digitalWrite(PIN_LED_R, !bitRead(color, 2));
digitalWrite(PIN_LED_G, !bitRead(color, 1));
digitalWrite(PIN_LED_B, !bitRead(color, 0));
}
void displayColorPWM(int pwmRouge, int pwmVert, int pwmBleu) { // reçoit valeur 0-255 par couleur
analogWrite(PIN_LED_R, 255-pwmRouge);
analogWrite(PIN_LED_G, 255-pwmVert);
analogWrite(PIN_LED_B, 255-pwmBleu);
}
