ENIB 2022 - groupe A : The Fastest
Révision datée du 14 janvier 2022 à 14:04 par Théoooooo (discussion | contributions) (→Liste des composants)
photo de l'équipe
Que fait ce projet ?
Jeu de réflexe en 1 contre 1. Une led s'allume, il faut être le premier à appuyer sur son bouton !
Liste des composants
- Arduino (UNO/NANO)
- Afficheur LCD (GROVE RGB backlight)
- LED RGB
- Résistances 10k x2
- Résistances 220 x3
- Boutons poussoirs x2
- Breadboard
- Buzzer
- Bois
Code
#include <Wire.h>
#include "rgb_lcd.h"
#include "pitches.h"
rgb_lcd lcd;
const int colorR = 255;
const int colorG = 0;
const int colorB = 0;
const byte COLOR_BLACK = 0b000;
const byte COLOR_RED = 0b100;
const byte COLOR_GREEN = 0b010;
const byte COLOR_BLUE = 0b001;
const byte COLOR_MAGENTA = 0b101;
const byte COLOR_CYAN = 0b011;
const byte COLOR_YELLOW = 0b110;
const byte COLOR_WHITE = 0b111;
int buttonStateP1;
int buttonStateP2;
bool p1Done;
bool p2Done;
float startTime;
float winningTime;
float finalTimeP1;
float finalTimeP2;
float endTimeP1;
float endTimeP2;
int scoreP1 = 0;
int scoreP2 = 0;
int ranDelay;
/* Broches */
const byte PIN_LED_R = 9;
const byte PIN_LED_G = 10;
const byte PIN_LED_B = 11;
const byte PIN_BUTTON_1 = 3;
const byte PIN_BUTTON_2 = 4;
const byte BUZZER = 8;
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4, 4, 4, 4, 4
};
int songLength = sizeof(melody)/sizeof(melody[0]);
void setup() {
Serial.begin(9600);
lcd.begin(16, 2);
// Initialise les broches
pinMode(PIN_LED_R, OUTPUT);
pinMode(PIN_LED_G, OUTPUT);
pinMode(PIN_LED_B, OUTPUT);
displayColor(COLOR_BLACK);
pinMode(PIN_BUTTON_1, INPUT);
pinMode(PIN_BUTTON_2, INPUT);
pinMode(BUZZER, OUTPUT);
for (int thisNote = 0; thisNote < 8; thisNote++) {
int noteDuration = 1000 / noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8);
}
}
void loop() {
lcd.setRGB(200,200,200);
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("Push the button");
lcd.setCursor(0, 1);
lcd.print("to start game !");
while ((digitalRead(PIN_BUTTON_2)== 0)&&(digitalRead(PIN_BUTTON_1)== 0)) {
}
lcd.clear();
displayColorPWM(255,0,0);
lcd.setCursor(0, 0);
lcd.print("Get Ready!");
delay(1500);
displayColorPWM(255, 90,0);
lcd.setCursor(0, 1);
lcd.print("Get Set!");
delay(500);
ranDelay = random(2000, 5000);
delay(ranDelay);
Serial.println("Go!");
startTime = millis();
displayColor(COLOR_GREEN);
while(p1Done == false || p2Done == false){
buttonStateP1 = digitalRead(PIN_BUTTON_1);
buttonStateP2 = digitalRead(PIN_BUTTON_2);
// Listen for Player 1 button to be pressed and set Player 1 as done.
if (buttonStateP1 == HIGH && p1Done == false) {
endTimeP1 = millis();
p1Done = true;
}
// Listen for Player 2 button to be pressed and set Player 2 as done.
if (buttonStateP2 == HIGH && p2Done == false) {
endTimeP2 = millis();
p2Done = true;
}
}
displayColor(COLOR_BLACK); // Turn off the game LED
finalTimeP1 = (endTimeP1 - startTime); //Calculate how long it took Player to push their button
finalTimeP2 = (endTimeP2 - startTime); //Calculate how long it took Player to push their button
if (endTimeP1 < endTimeP2){ // Run if Player 1 won the round
lcd.setRGB(255,0,0);
winningTime = (endTimeP2 - startTime) - (endTimeP1 - startTime);
scoreP1 = scoreP1 + 1;
lcd.clear();
lcd.setCursor(5,0);
lcd.print(scoreP1);
lcd.print(" - ");
lcd.print(scoreP2);
lcd.setCursor(0, 1);
lcd.print("P1 won by: ");
lcd.print(winningTime/1000);
delay(1000);
}
else{
lcd.setRGB(0, 0, 255);
winningTime = (endTimeP1 - startTime) - (endTimeP2 - startTime);
scoreP2 = scoreP2 + 1;
lcd.clear();
lcd.setCursor(5,0);
lcd.print(scoreP1);
lcd.print(" - ");
lcd.print(scoreP2);
lcd.setCursor(0,1);
lcd.print("P2 won by: ");
lcd.print(winningTime/1000);
delay(1000);
}
delay(3500);
// Reset all variables to restart the game
buttonStateP1 = 0;
buttonStateP2 = 0;
p1Done = false;
p2Done = false;
ranDelay = 0;
startTime = 0;
endTimeP1 = 0;
endTimeP2 = 0;
finalTimeP1 = 0;
finalTimeP2 = 0;
winningTime = 0;
delay(2000);
}
/** Affiche une couleur */
void displayColor(byte color) {
digitalWrite(PIN_LED_R, !bitRead(color, 2));
digitalWrite(PIN_LED_G, !bitRead(color, 1));
digitalWrite(PIN_LED_B, !bitRead(color, 0));
}
void displayColorPWM(int pwmRouge, int pwmVert, int pwmBleu) { // reçoit valeur 0-255 par couleur
analogWrite(PIN_LED_R, 255-pwmRouge);
analogWrite(PIN_LED_G, 255-pwmVert);
analogWrite(PIN_LED_B, 255-pwmBleu);
}
